As mentioned in a previous post, we played a game last night at AgileCville’s meeting last night that was fun and definitely kept the conversation going. We had some very good discussions around a number of agile topics, and so that itself is the strongest indication that the game had the desired effect.
Prior to the meeting, I made up three kinds of playing cards. The first group were 40 failure patterns. Each failure pattern was a mailing label with a phrase on it like “Long Standups”, or “Silo’d teams”, or “We don’t do retrospectives because XYZ”. I kept the failure patterns as short phrases so that the players could interpret them to mean whatever they wish. Some that I included in my list are debatable if they are really a failure pattern or not, but I included them intentionally to spark debate. I printed the mailing labels and they all went on red or yellow index cards (note to self, I should have only used one index card color to reduce confusion, but I didn’t have enough of any one color).
The second group of cards were “Remedies.” These mailing labels were all printed on blue or green index cards (again, I didn’t have enough of just one color). These labels all contained an agile practice or value, such as “Pair Programming”, “Better facilitation”, “Working software over comprehensive documentation”, etc.
Finally, I included eight purple index cards, which were our wild cards. Atlassian (makers of Jira, Confluence, and Greenhopper) was kind enough to sponsor the pizza for our meeting, so I included their logo on the wild cards. Thank you very much Atlassian!
Now, on to the rules of the game….
- Each person gets a set of 5 or 6 “failure pattern” cards, with a quick title of a failure pattern. Any detailed description to explain the pattern will have to be supplied (or made up) by the person playing the card.
- Each person also gets a set of 5 or 6 “remedy” cards, with a quick title of an agile practice on it.
- Each person also gets a single “wild card” which is basically blank, and they can use to add in their own failure patterns or remedies on the fly.
- The person to left of the dealer starts. They play any of their “failure pattern” cards, and describe the failure pattern. Ideally they also describe a real world situation they have seen related to that failure pattern.
- Play continues to the left, and each person plays a “remedy” card, and describes a way to combat that failure pattern.
- If a player feels that the current “failure pattern” has been adequately addressed, or they just want to change the topic, they play another of their “failure pattern” cards.
- Discussion is encouraged throughout!
With seven of us in the room, we went around the table twice in 75 minutes, and that seemed like a good length for the game. We had some excellent discussions on agile adoption and typical problems people have encountered with their teams.
For a twist in the second round of play, we tried introducing poker chips into the game. Each person got 8 chips and we considered using them as ways to indicate “+1” to other player’s comments. We also experimented a little bit with using the chips to “bet” when making your comment and have the other players determine the best remedy and give all the chips bet on that pattern to the winner. I would say that neither technique for poker chips really caught on, but I encourage you to try your own ideas. If you have some sort of prize, giveaway then chips might be more useful.
Regardless of how you play it, have fun and let me know if you find this idea a useful way to spark discussion throughout a group!